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Characters in Games Mr. 2D By: Old Jimsy I've got a question for all you game makers out there. Why is it that as games become more and more expensive to make everything is going up in quality except things like story and characters? I can understand that with a larger budget you can improve things like graphics and sometimes music, but why is story is always seemingly left out? Graphics don't make the game. Look at some old Super Nintendo games like Chrono Trigger or Donkey Kong Country. They had great game play and in Chrono Trigger's case a good story(Donkey Kong didn't have much of a story, which fit it well anyway) and were very fun to play over and over again. So how come game makers don't spend more time on things like story? Or characters? I for one, am really sick of both 2D characters and characters who don't act like real people. I'm sick of main characters with "a strong sense of justice". I'm sick of games with good good guys and bad bad guys. Can't we go a little more forward and start using protagonists and antagonists? Why does the good guy have to be all good? Can you honestly say that you are all good? Of course not. We have all done things in our lives we regret, and I'm sure the game makers meant that to be the case with their main character, but how come these things never actually happen during the game? I don't mean things like: "you lost your temper during that last fight so we lost a lot of ground. Be more careful next time!" I want your main character to make normal mistakes. I don't want him/her to lose their temper or not know if they have the will to fight, I want them to just make normal human error mistakes. Make a wrong move and pay for it not in a cheap warning from a sidekick, but in a devastating way. More like: " Your mistake cost thousands of people their lives! It's going to make tens maybe hundred of thousands more people devastated with immense grief. You are relieved of your post as captain and are to be exiled for a year to (fill in the blank) for your error." How cool would it be to have a game with NO game over screen! Every action you take is reflected in what happens in the game. There is no screen saying game over or try again on it. You lose and you lose. You have to deal with the consequences of your mistakes, not just forget them and try again. This would not only make for a game were you have to think through every single move, but also a game with nearly infinite character development if you take advantage of it. Just think, every move you make, every idea you see through changes the kind of person that you are. Every single thing you do! Not just the plot twists or the big things, everything you do. Kind of like real life. I'm just so sick of characters in video games who are just that, characters from video games. I want characters who can be thought of almost as people for their complexity. I want characters I can call characters. |
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